Live captures of recent face-filter, gesture-driven, and try-on Lenses prototyped in Lens Studio.

Earlier AR prototype still

Animation primitives shipped in the Lens Studio Asset Library — code-free tweens for transform, color, alpha, and chained sequences.

Tween ManagerTweenTween ColorTween Value
Tween TransformTween AlphaTween ChainTween Screen Transform

Rigid-body, collider, and force-zone building blocks — drag-and-drop physics for hands, full-body, and authored 2D/3D characters.

Full Body Physics CollidersHand PhysicsOctopuses with Physics2D Dragon with Physics
Physics RacetrackPhysics Wind ZonePhysics Draggable

Other published Asset Library entries — segmentation try-on, gesture recognition, marker tracking, character meshes, and dev-tooling.

Try On Pack — DressDragon HeadMarker Cube
BehaviorHeart Gesture RecognitionChatTool — Update Deprecated API

Resources I helped external creators develop and publish — VFX presets and small AR games built collaboratively and shipped to the Lens Studio community.

Snow Hat VFX — co-developed with Michael BarngroverChatTool AI Shader Graph — by Treasure