Live captures of recent face-filter, gesture-driven, and try-on Lenses prototyped in Lens Studio.

Animation primitives shipped in the Lens Studio Asset Library — code-free tweens for transform, color, alpha, and chained sequences.








Rigid-body, collider, and force-zone building blocks — drag-and-drop physics for hands, full-body, and authored 2D/3D characters.







Other published Asset Library entries — segmentation try-on, gesture recognition, marker tracking, character meshes, and dev-tooling.






Resources I helped external creators develop and publish — VFX presets and small AR games built collaboratively and shipped to the Lens Studio community.

